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Concurrency & placement

Coming from Go? Concurrency isn’t go f() scattered through the code. Loci run concurrently by default; where each one runs — a shared cooperative pool (like a scheduler’s worker) or its own dedicated OS thread — is declared in one place, the placement { } block on main. It’s a deployment decision, not something baked into the locus. And there’s no async/await: the lifecycle and the bus already give you what coloring functions would.

Hale’s concurrency is deliberately bimodal — two choices, no third:

  • Cooperative — the locus shares an OS thread with other cooperative loci on the same pool. It yields between units of work (after a handler, on a bus dispatch, on time::sleep, on an explicit yield). Handler bodies run to completion without interruption, so within one cooperative locus there’s no data race to worry about. This is the default.
  • Pinned — the locus owns its own OS thread and doesn’t yield to neighbors. For latency-critical or CPU-bound work that shouldn’t share.

A cooperative pool runs one locus at a time, so a locus that sits in a long time::sleep could, in principle, starve every other locus sharing its pool — a 30-second keep-alive timer on the main pool would block bus handlers for 30 seconds. It doesn’t. std::time::sleep slices any sleep into short intervals (≤100ms) and drains the pool’s pending bus work between slices, so neighbors keep getting dispatched while one locus naps:

run() {
while true {
self.send_heartbeat();
std::time::sleep(30s); // sliced — co-resident handlers
// still fire every ≤100ms
}
}

The sleeping locus still wakes after the full duration; it just doesn’t hold the thread hostage in the meantime. You write sleep(30s) and the slicing is invisible — there’s nothing to opt into. (A pinned locus owns its thread, so its sleeps stall no one else; its slices drain its own mailbox. On a where async_io pool a sleep parks instead of slicing.)

You declare placement once, against the top-level loci, in main:

locus Gateway { }
locus MetricsServer { params { port: Int = 80; } }
locus Renderer { }
main locus App {
params {
gateway: Gateway = Gateway { };
metrics: MetricsServer = MetricsServer { port: 9100 };
ui: Renderer = Renderer { };
}
placement {
gateway: pinned(core = 1); // own thread, pinned to core 1
metrics: cooperative(pool = io); // shares the "io" pool
ui: cooperative(pool = render);
// anything unlisted defaults to cooperative(pool = main)
}
}
fn main() { App { }; }
  • cooperative(pool = X) puts the locus on pool X’s thread. The runtime spawns one OS worker per pool name it sees. A pool can take the same affinity forms as pinned — cooperative(pool = io, cores = 0..=1) binds the pool’s worker thread to those cores (declare it on one entry; others naming the pool inherit it).
  • pinned / pinned(core = N) gives the locus its own thread, optionally pinned to a CPU core.
  • pinned(cores = 4..8) (or 4..=7, or {4, 5, 6, 7}) pins the thread to a core set instead of one core: the OS schedules it freely within the set, so a range carves out an isolation domain (“this locus lives on these cores, away from everything else”) without hand-picking a single CPU. Ranges follow the usual rules — .. excludes the upper bound, ..= includes it.
  • pinned(node = 0) / pinned(l3 = fast) target a NUMA node or cache domain by name instead of raw core numbers — see the topology { } block below.
  • Unmentioned top-level loci default to cooperative(pool = main) — the program’s main thread.

Core affinity (core =, cores =, and the node = / l3 = forms below) is a Linux optimization and best-effort: indices that don’t exist on the box are skipped, and on other platforms (macOS) the thread simply runs unpinned. Your program behaves identically either way — affinity only affects where the scheduler may run the thread.

Raw core numbers work, but on a big box you’d rather say “put this on the fast cache domain” than memorize which cores share an L3. A topology { } block on main describes the host’s core partition once, and placement entries target it by name:

locus Matcher { }
locus Region { }
main locus App {
topology {
reserve cores 0..2; // hands-off for the OS / main
node 0 {
l3 fast { cores 4..8; } // a CCD / shared-L3 group
l3 slow { cores 8..12; }
}
node 1 {
l3 heavy { cores 12..16; }
}
}
params {
matcher: Matcher = Matcher { };
region: Region = Region { };
}
placement {
matcher: pinned(l3 = fast); // affinity = the `fast` domain, {4..8}
region: pinned(node = 0); // affinity = node 0's cores, {4..12}
}
}
fn main() { App { }; }
  • pinned(node = N) masks the thread to node N’s cores — the union of the node’s L3 domains.
  • pinned(l3 = name) masks it to that one cache domain, so cooperating loci sharing an L3 keep their cross-locus bus traffic hot in that cache.
  • reserve cores holds cores back for the OS / main; a domain may not claim a reserved core.

The block is declare-only and checked at compile time: node ids must be unique, L3 names must be unique (so pinned(l3 = name) is unambiguous), a core belongs to at most one domain, and every pinned(node/l3) must name a domain you declared. L3-domain names are ordinary identifiers, so a reserved word (like bulk) can’t be a domain name — pick a plain name.

Thread and memory co-location. pinned(node = N) binds more than the thread: the locus’s arena — and its per-call method scratch — is allocated on that NUMA node’s memory (via mbind), so its working set lives next to the thread that uses it. That’s the point of NUMA targeting: cross-node memory access is what kills big-box performance, and a node-pinned locus avoids it on both axes. pinned(l3 = fast) binds the arena to the node containing that cache domain. Like affinity, memory binding is a Linux optimization and best-effort — it falls back to normal allocation where the node can’t be honored, and it costs nothing (no extra dependency, the ordinary allocation path) for loci that don’t ask for a node.

To run a locus in parallel, you don’t get a multi-worker pool — that would break the single-consumer invariant everything rests on (one cooperative pool is one thread; the lock-free rings and bus devirtualization assume it). Instead you fan it into K single-threaded instances:

placement {
// 8 workers, replica i on core 4+i, each its own thread
workers: pinned(cores = 4..12, replicas = 8);
}

Each replica is a full instance on its own core, still single-threaded — parallelism comes from more units, not from sharing a thread, so every invariant survives per replica. With more replicas than cores the assignment wraps round-robin; with no cores the K instances are OS-scheduled. replicas composes with the topology targets — pinned(node = 0, replicas = 4) fans 4 workers across node 0’s cores, each with its arena on node 0.

The replicas are workers, not handles: there’s no workers[i] to call. They pull work — by subscribing a bus topic or running their own loop. A plain subscription registers all K, so the topic broadcasts to every replica. To shard instead, key the topic and subscribe with the replica’s own index:

type Conn { fd: Int; shard: Int; }
topic NewConn { payload: Conn; keyed_by shard; }
locus Worker {
bus { subscribe NewConn as on_conn where key == replica; }
fn on_conn(c: Conn) { /* only shard == my index arrives */ }
}
// placement { workers: pinned(cores = 4..12, replicas = 8); }
// listener publishes: NewConn <- Conn { fd: fd, shard: fd % 8 };

replica is the instance’s 0-based index (a non-replicated instance is replica 0), so K lives in exactly one place — the placement entry — and each connection lands on one worker. This is the webserver fan-out shape: a pinned listener accepting, K workers each owning their shard. replicas is pinned-only; cooperative(..., replicas = K) is rejected (K loci on one pool would share a thread, which isn’t parallel).

Placement keys on the field name, not the locus type, so two instances of the same locus type can live on different threads — the parallelism case (one gateway per core, say).

Why on main and not on the locus? Because where something runs is a property of the deployment, not the code. The same Gateway locus is pinned in production and cooperative in a test, with no edit to Gateway itself. Library authors say what a locus is; the binary author says where it runs.

The compiler resolves placement per instance, into one table that both the checks and the build read: each instance of main’s tower gets a thread domain, nested instances share their owner’s, and the binary spawns exactly what the table says. So the thread count is something you can read before you run:

  • a pinned field is one thread, and replicas = K is K;
  • each construction of main that can be live at once spawns its own pinned threads, so a main built at two sites, or by a function called twice, counts its pinned fields twice;
  • an adapter in bindings { } is one thread, built once, however often main is constructed;
  • a cooperative pool is one worker, however many loci run on it; the main thread is the program’s own, not a pool.

hale check --dump-resource-budget prints the count, and --check-resource-budget gates it in CI. A main built in a loop has no static bound, so its count is uncertain, with the reason, and a thread ceiling refuses it. A binding’s reader thread and the serve thread a stdlib transport starts are not placement, and the dump names them as not counted.

Placement entries apply only to top-level main loci. A locus instantiated inside another locus’s body runs on its parent’s pool. To put a component on its own pool, hoist it to a top-level sibling in main and give it a placement entry. (This is the canonical fix for “my long-running child starved its parent” — make it a sibling, not a nested child.)

This inheritance is also how you co-locate work on a pinned thread. There’s no pinned(pool = X) for sharing a pinned thread — pinned owns its thread exclusively. So when a pinned locus needs helpers on its thread (counters, a metrics registry, a signal store — anything it calls directly), you nest them: make them params of the pinned locus, and they inherit its thread. Param defaults make this ergonomic — a default can itself instantiate the helper:

locus Gateway { // placed pinned in main
params {
reg: std::metrics::Registry = std::metrics::Registry { namespace: "gw" };
ticks: std::metrics::Counter = std::metrics::counter(
self.reg, "ticks", std::metrics::labels_empty());
}
// run() calls self.ticks.inc() etc. — all on the pinned thread
}

Hoisting them to siblings instead would put them on a different thread, and the gateway calling them directly would then be a cross-pool method call — which the compiler rejects (see below). Nesting is the supported pattern for “many loci, one pinned thread.”

A nested locus’s bus handlers run there too. If a helper nested under the pinned gateway (or under a locus on pool = io) subscribes to a topic, its handler runs on the gateway’s thread (or on io’s worker), wherever the publisher is: the runtime routes the helper’s subscriptions to its anchor’s thread.

So does a subscriber a method builds for itself while it runs: a let feed = Feed { }; in a method subscribes on the thread that runs the method, and its handlers run there, never on main. On a pinned thread they run at the method’s sleeps and yields; on a where async_io pool, while the method waits; on a classic pool they cannot run at all until the method returns, and by then the subscriber is gone, so its messages are dropped (hale check warns). A pinned locus whose code may build a subscriber that way — in a method, a hook, or any function they call — gets a mailbox for it, and its thread then keeps serving that mailbox after its run() returns, until the program shuts down, so its dissolve() runs at the program’s end; a pinned locus that can never receive a message has no mailbox, and its dissolve() follows its run() as before.

Under a pinned locus this holds from the start. The gateway’s params are built on the gateway’s own thread, so a helper’s birth() and, for a helper with a run(), its run() happen there too, before the gateway’s own birth(). A helper whose run() waits for a message through the gateway’s mailbox gets it: a std::time::sleep on that thread drains the mailbox. The literal that builds the gateway returns once its params are built. While it waits, the thread running the literal keeps handling its own messages, as a std::time::sleep there would, so a helper whose run() asks a locus on that thread for something and waits for the answer gets it. An override written in that literal (Gateway { started: std::time::monotonic_ns() }) is your code, not the gateway’s, and is evaluated where the literal is; a helper the override builds (Gateway { reg: std::metrics::Registry { namespace: "edge" } }) is still the gateway’s, built on its thread.

A locus placed on a pool (cooperative(pool = io)) gets the same start on io’s worker: its params, and every helper nested under it with that helper’s birth() and inline run(), are built on the worker as the locus’s first job there, and the literal returns once they are. A helper that waits in that run() for a message to itself gets it: a std::time::sleep there lets the worker handle io’s queued messages. The pool locus’s own birth() runs on the worker too, after its helpers are built and before any message reaches it, while the literal waits for it; its run() is then posted to the worker, as before. So the locus’s birth() and its handlers run on one thread and never at the same time. Two locus fields on one pool are built in turn, one after the other. If the worker is waiting for this constructor to settle a held failure, it can perform the initialization during that wait, even when its message queue is full. This breaks the startup dependency and runs the initialization once on the worker. Otherwise the build waits behind whatever the worker is already running, so a locus placed after a sibling whose run() never returns on the same pool (without where async_io) is never built, and the program stops there.

An adapter named in bindings { } runs on its own pinned thread. The same restrictions as an explicit pinned placement apply: it cannot declare accept() or a closure with a birth or dissolve epoch (including an omitted epoch). The checker reports these at the binding, as it reports them at a pinned placement entry, with a note at each place that makes it so: the binding (or the entry), the locus’s declaration, and the accept() or the closure’s assertion. Inline closures are supported on that thread.

When a cooperative locus on one pool publishes to a subscriber on another pool — or to a pinned locus on its own thread — the runtime handles the hand-off: it copies the payload across the thread boundary and wakes the destination. The sender never blocks. From your code’s point of view, Topic <- value; is the same line whether the subscriber is on the same thread or a different one. The substrate adapts; the source doesn’t.

A single pinned thread handles one blocking connection at a time. To serve many concurrent connections on one thread without a thread-per-connection explosion, tag a cooperative pool with where async_io:

placement {
workers: cooperative(pool = ws) where async_io;
}

The pool’s worker runs an event loop (epoll under the hood), and blocking I/O calls inside loci on that pool — recv, accept, send — park and resume instead of holding the thread. Your locus code stays synchronous-shaped: stream.recv(4096) or "" is the same call either way; the substrate picks the parking lowering at the syscall boundary. This is how you get async-style throughput without async-style function coloring.

A bus handler on such a pool keeps its payload across a park: park on a read, a sleep, or a subprocess drain in the middle of a handler, and the payload parameter still reads what it read at entry — it is that delivery’s own until the handler returns, no matter how many other deliveries the pool starts in between.

These placement mistakes are caught for you, because both the placement and the locus’s shape are known at compile time:

  • A subscriber that blocks its own delivery is an error. A cooperative locus on a non-main pool receives bus cells fine as long as its pool thread is free to run the dispatch — an event-driven subscriber (handlers plus a sleep loop, or where async_io) works. But if such a subscriber’s run() makes a blocking call, it monopolizes the pool thread, the dispatch never runs, and its handlers never fire. That combination — non-main cooperative subscriber with a blocking run() — is the error; the compiler points you at pinned (own thread + mailbox) or keeping run() non-blocking. (Placement alone is fine; it’s the blocking call that kills delivery.)

  • A blocking call on a cooperative pool is a warning. Even when the locus isn’t a subscriber, a blocking run() (a blocking recv/accept, a line read from stdin or a file, an http request, a subprocess run) on a pool that isn’t where async_io holds the pool’s thread and stalls everything else scheduled there. The compiler warns and suggests pinned (own thread) or where async_io (parks). For blocking I/O gateways, pinned is the prescribed shape. This warning follows the call graph: a run() that blocks indirectly — through a helper fn or a self.method it calls — is flagged too, naming the offending call. (The dead-receiver error above stays direct-call-only, so it never widens onto an indirect path.)

    “Blocking” here means exactly what the effect system means by it: the stdlib calls classified block, the same set @no_block and the .hale.effects manifest (hale check --dump-effects-manifest) read. There is one deliberate exception — std::time::sleep, which the compiler chunks into ≤100 ms slices and drains the pool’s bus queue between them. A sleeping locus keeps its pool serviced, which is why “handlers plus a sleep loop” is the event-driven shape both of these diagnostics point you at.

  • An orphan bus topic is a warning. In a complete program (one with an entry: a main locus of its own, at the top level — a library’s main locus reached through an import is not this program’s entry), a topic or subject wired to only one end — published with nobody subscribed, or subscribed with nobody publishing — is flagged, as is a declared topic used by neither. It’s suppressed when the other end is plausibly external: a transport binding, a wildcard (log.**) covering the subject, a cross-seed (alias::Topic) reference, or the same locus being both ends; and not at all when the entry carries an api: binding, whose callers are every topic’s other end (an imported library’s main locus and its api: entry don’t count: that binding is inert here). Library code (no main) isn’t checked — its peers live downstream. A topic is one subject however you spell it: publish it by its name and subscribe its literal subject: string, and both ends are wired. A subject the compiler can’t resolve (a qualified path no import names) is never called an orphan — it isn’t known to be one.

  • A bus cycle is flagged. If a handler for one topic publishes another in a loop (a → b → a), the cell can re-trigger its own publish. A cycle across loci spins the cooperative queue — a warning. A cycle within one locus is worse: intra-locus publishes are direct synchronous calls, so the loop recurses on the thread until the stack overflows — an error. (Only an unconditional self-republish errors; one guarded by an if is a terminating state machine and is left alone.) “Within one locus” means one declaration: a program that declares one locus name twice is already an error, and the cycle check still reads the two as two loci, so a loop between them is reported as the cross-locus warning, not the error.

  • An unthrottled publish loop is a warning. A while true loop that publishes with no yield, time::sleep/tick, an input-pacing blocking call, or break/return floods the bus — the producer has no backpressure, so cells pile up without bound. Pace the loop, drive it from an input, or yield to let the subscriber drain. (Bounded loops are never flagged; any flow-control point clears it.) “Input-pacing” is the same blocking set as the warning above, so a loop driven by a line off stdin is paced exactly as one driven by a blocking recv.

  • A subject payload type-mismatch is an error. If two sites publish/subscribe the same literal subject string with different of type payloads, a subscriber would decode the wrong type at runtime — rejected. (Declared topics are already unified by their declaration, so this only affects ad-hoc literal subjects.)

  • A pinned placement in a loop is an error. A locus whose placement { } pins a field can’t be instantiated inside a while or for body. pinned gives that field its own OS thread, and the record used to join it is one slot per instantiation site — a second pass over the site overwrites it, so only the last thread is ever joined and the earlier ones are orphaned with their memory still live. Placement describes a static topology (a core, a NUMA node, replicas = K): one thread per entry, for the program’s life. Instantiate it once, outside the loop. The same goes for a locus whose params default builds main: Holder { } in a loop, where Holder’s default is App { }, builds an App per iteration and is refused at Holder { }. A const’s value, a type’s field default and a closure’s assertion are built again at every use (each read of the const, each literal of the type, each evaluation of the closure), so the compiler can’t show a main written in one is built once: it is refused there outright, loop or no loop. Build it in a locus’s params or a function body instead. A loop that calls a function holding the literal is fine — each call joins its own thread before it returns:

    locus Worker { }
    main locus App {
    params { w: Worker = Worker { }; }
    placement { w: pinned; }
    }
    fn boot() { App { }; } // fine: one thread per call, joined
    fn main() {
    let mut i = 0;
    while i < 3 { App { }; i = i + 1; } // error: three orphans
    return 0;
    }
  • A placement entry a factory hands you is an error. A placement attaches to the locus literal written for the field. A factory call hands back a locus that has already been born and run inside the factory, so there is nothing left to place — the entry would be silently dropped, and the field would run wherever an unplaced field runs. Write the literal in the field:

    locus Worker { }
    fn make_worker() -> Worker { return Worker { }; }
    main locus App {
    params {
    a: Worker = make_worker(); // error: nothing carries `a: pinned`
    b: Worker = Worker { }; // fine: this literal is placed
    }
    placement {
    a: pinned;
    b: pinned;
    }
    }

    The same holds at the instantiation site for a field declared without a default: App { a: Worker { } } carries the entry, App { a: make_worker() } does not — wherever that App { } is written, another locus’s params default included. A default that every App { … } overrides with a literal never runs, so it is not judged. If the factory did setup work, move it into the locus’s own params defaults or its birth().

It also enforces the single-threaded-method invariant: a locus’s methods may only be called on the thread that owns its pool, so a direct method call across pools (self.other.foo() where other is placed on a different pool) is a compile error — it would run other’s method on the wrong thread. That holds however other’s type is written: a stdlib locus by its path (std::log::Logger), an alias, or an interface the field’s literal implements.

One escape is deliberately not traced: a call made through a handler function pointer rather than a direct method reference — the canonical case being a std::http::Server handler that reads a locus living on another pool. The static call-graph walk can’t see through the pointer, so it’s allowed. That’s load-bearing (it’s how a /metrics endpoint on the io pool reads a registry nested on a pinned gateway), but it’s on you to keep that access safe — typically a read of stable, append-only state, not a mutation that would race the owning thread.

Next: how loci nest and own each other — Parents & children.